A few words on the passing of my friend Stefan Kozak

It is with great sadness that I have learned that Stefan Kozak has recently passed away. I began listening to Stefan’s brilliant work with his projects Mystic Forest and Eikenskaden when I was only 12 years old. His music has been a gigantic influence for me for half of my life now and will continue to be for the rest of my life. His music was unique, intense, and beautiful. I messaged Stefan for the first time around 2010. After hearing my album “Mirror Image” he actually beat me to the punch in asking if we could collaborate together. That…

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Some news, and music is all up on Bandcamp!

Summer is almost over, but I have many projects I am trying to finish up before going back to university. The sequel to my game Overlooker is well underway and scheduled to be released hopefully by September 8th. I have some other soundtrack projects (Hypertension: Harmony of Darkness, Spacecraft, etc) underway as well, along with a full new soundtrack for Overlooker 2. I plan to spend a lot of my free time this last year at university trying to develop some art skills, as that will help me with game development as well as making album covers. The majority of…

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Lots of updates!

Tons of updates to go over! First off, I never realized I’ve made over 200 songs in the last 10 years, not even including all my unreleased stuff! You can find almost all of it over on the music page (some of the much older stuff does not have stream or download links). It’s all free so be sure to check it out! This week I released the first episode of my podcast The Connorcast, where I interview people who’s work I really like or talk with friends about various topics. I interviewed Michael “Garoad” Kelly who is an amazing…

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Overlooker Game Postmortem

Overlooker is a 2D top down gameboy color style horror game. My main goal in making it was to learn about the general process of game development, and if I had a creative goal it was that it might hopefully manage to spook somebody. I am a huge fan of old Resident Evil and Silent Hill style survival horror games, and I figured that if I could creep someone out with a small gameboy color game I might have some potential as a survival horror game developer. I expected nobody to view the game, play the game, or to receive…

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