Towards The Pantheon Devlog #3: Comfy Progress While Sippin Green Tea

It’s time for Towards The Pantheon’s 3rd devlog! You can find previous ones at http://www.connorlinning.com/ttp. Click on the above image to see some effects! I’ve been working on various scripts for the game. Above you can see a gif of Bam the cat walking around the mines with some basic fog and lighting effects. I will most likely make the fog more pixelated to match the art style in the future, but the main idea is there. You’ll also notice he is standing on minecart tracks. If I have time during the game’s development I’d love to make a minecart…

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Towards The Pantheon Devlog #2: Laying The Foundation!

It’s time for Towards The Pantheon‘s 2nd devlog! You can read the first devlog “Getting Started!” here. New area reveal; a dystopian cyberpunk city! For the past two weeks, a lot of basic scripting for the game has taken place. Essentially I have been copying over and refactoring scripts from my previous games Overlooker and Overlooker 2 that are the foundation for the overworld mechanics. This includes things such as textboxes that pop up when you examine things such as signposts and bookshelves, an options menu that lets you exit the game, the ability to switch between the four main…

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New Album Rêves is out now!

My new album Rêves is out now! 24 minutes of melodic piano music mixed with drone, noise, and dark ambient elements inspired by European myths and fairy tales. All of the music on this album was improvised; no retakes or edits. Stream it on Youtube: Stream and/or Purchase it on Bandcamp: Rêves by Connor O.R.T. Linning

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Towards The Pantheon Devlog #1: Getting Started!

Time for the first devlog of Towards The Pantheon, the new game I’m working on! Freyja and Bam at the park During my last semester of university I started brainstorming what I should work on as my first commercial game. Eventually I came up with all the main ideas for Towards The Pantheon such as party members, plot, and game design, and I have been saving enough money from my full time job to be able to work on the game full time after the summer. I’m excited to say that things are coming along great! Aside from a few…

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