Towards The Pantheon Devlog #11: Autumn, Level Design, and some of our influences!

It’s time for Towards The Pantheon’s 11th devlog! You can find previous ones at http://www.connorlinning.com/ttp. We’ve made a lot of progress this week and things are getting even more exciting! Our pixel artist Leandro released a new Youtube speed art video showing his creation of our initial main character portraits. This week he has been hard at work on more character portraits, as well as tiles and sprites that we needed to fully begin level design since we’re now past the initially scripting stage and are building levels. We currently have a placeholder title screen and intro sequence and are…

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Towards The Pantheon Devlog #10: Pixel art videos and a look at our main characters

It’s time for Towards The Pantheon’s 10th devlog! You can find previous ones at http://www.connorlinning.com/ttp. This devlog is going to be split into two parts; the first part is about our progress this week, and the second part contains some more info on our main characters. Our pixel artist Leandro has begun making videos where he shows the (sped up) process of creating pixel art for the game! We plan to release one every week or so, and each video will also contain Towards The Pantheon soundtrack demos as well as some of my original music prior to starting development…

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Towards The Pantheon Devlog Chapter 9: UI, Inventory, and Protein Powder

It’s time for Towards The Pantheon’s 9th devlog! You can find previous ones at http://www.connorlinning.com/ttp. We’ve had a very good week of progress in the Towards The Pantheon camp! The focus of the week has been on game mechanic scripting, so let’s dive right in. I’ve gotten functionality working for the player inventory, stats screen, options menu and for picking up items. The current UI has placeholder programmer art that will change when Leandro and I go over it further along in development. Here’s a gif that shows picking up an item (green tea) and using it (to heal some…

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Towards The Pantheon Devlog #8: Livestreams, Music, NPCs, and Pixel Art

It’s time for Towards The Pantheon’s 8th devlog! You can find previous ones at http://www.connorlinning.com/ttp. I missed posting a devlog last week as I was working on the game itself and didn’t want to be taken away from that. Over the last two weeks, we’ve gotten a lot done! I livestreamed some work on music and just recently Leandro and I livestreamed pixel art and programming work. We had it set up so that you could see both our screens as well as both our webcams, and I worked on adding features (and fixing bugs) to the battle system while…

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Towards The Pantheon Devlog #7: First Teaser Video

It’s time for Towards The Pantheon’s 7th devlog! You can find previous ones at http://www.connorlinning.com/ttp. On Wednesday I released the first teaser video for Towards The Pantheon. It contains 50 seconds of basic gameplay footage, the logo, some artwork, and 75 seconds of music for the game. Check it out! The purpose of this teaser was to give an idea of what I want to do with Towards The Pantheon. I love comfy games like Harvest Moon and Rune Factory, but also love darker games like Silent Hill and Resident Evil. I love dark ambient music but also love music…

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Game development and archaic elitism

When you become part of the game development community, a recurring question you hear is some variant of “How do I get started?” or “What are the ‘right’ tools or languages to learn?” I’ve also heard the same type of questions over and over again in the music scene. The answers are usually pretty good and straight forward. You choose the instrument that appeals to you the most, check out some tutorials and some basic music theory, and thrash around until you either fall in love with it or find out that it isn’t your cup of tea. Now imagine…

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