Towards The Pantheon Devlog #13: Crops & Lore

It’s time for Towards The Pantheon’s 13th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start the devlog off with some of Leandro’s recent speed pixel art videos: I’ve also been showing some of chapter 1’s enemies throughout my social media updates. Here are some of the Ferrets you’ll be fighting to learn the basics of the battle system before you get mixed up with much tougher enemies! There are no new soundtrack demos to talk about this update, but my soundtrack demo playlist is still up if you want to hear all of the sound design experiments so…

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Towards The Pantheon Devlog #12: Turntables, KAOSS, and Camping

It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp. Last week I took a break from writing devlogs so let’s jump in to some of the progress we want to share from the past two weeks. Leandro has released two speed pixel art videos showing his work on our forest areas and main character sprites: He has also completed all the pixel art work for chapter 1 of the game and is moving right along to chapter 2. We have also revealed one of his new tilesets: Last week I sent demo builds of…

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Towards The Pantheon Devlog #11: Autumn, Level Design, and some of our influences!

It’s time for Towards The Pantheon’s 11th devlog! You can find previous ones at http://www.connorlinning.com/ttp. We’ve made a lot of progress this week and things are getting even more exciting! Our pixel artist Leandro released a new Youtube speed art video showing his creation of our initial main character portraits. This week he has been hard at work on more character portraits, as well as tiles and sprites that we needed to fully begin level design since we’re now past the initially scripting stage and are building levels. We currently have a placeholder title screen and intro sequence and are…

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Towards The Pantheon Devlog #10: Pixel art videos and a look at our main characters

It’s time for Towards The Pantheon’s 10th devlog! You can find previous ones at http://www.connorlinning.com/ttp. This devlog is going to be split into two parts; the first part is about our progress this week, and the second part contains some more info on our main characters. Our pixel artist Leandro has begun making videos where he shows the (sped up) process of creating pixel art for the game! We plan to release one every week or so, and each video will also contain Towards The Pantheon soundtrack demos as well as some of my original music prior to starting development…

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Towards The Pantheon Devlog Chapter 9: UI, Inventory, and Protein Powder

It’s time for Towards The Pantheon’s 9th devlog! You can find previous ones at http://www.connorlinning.com/ttp. We’ve had a very good week of progress in the Towards The Pantheon camp! The focus of the week has been on game mechanic scripting, so let’s dive right in. I’ve gotten functionality working for the player inventory, stats screen, options menu and for picking up items. The current UI has placeholder programmer art that will change when Leandro and I go over it further along in development. Here’s a gif that shows picking up an item (green tea) and using it (to heal some…

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Towards The Pantheon Devlog #8: Livestreams, Music, NPCs, and Pixel Art

It’s time for Towards The Pantheon’s 8th devlog! You can find previous ones at http://www.connorlinning.com/ttp. I missed posting a devlog last week as I was working on the game itself and didn’t want to be taken away from that. Over the last two weeks, we’ve gotten a lot done! I livestreamed some work on music and just recently Leandro and I livestreamed pixel art and programming work. We had it set up so that you could see both our screens as well as both our webcams, and I worked on adding features (and fixing bugs) to the battle system while…

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