Towards The Pantheon Devlog #16: Tuna Maki, Tipping Cows, and Rumbles!

It’s time for Towards The Pantheon‘s 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Since the previous devlog, Leandro has put out a new pixel art video where he reworked Bam’s portrait art. More recently, he has completed all the pixel art for Chapters 1 and 2 of the game which means he is roughly 75% complete all the pixel artwork for the game considering he has also completed a lot of work beyond those two chapters. I’m very happy with his work and excited to see his upcoming work in the Cyberpunk and Survival Horror inspired areas. Our…

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Towards The Pantheon Devlog #15: Speedsters, Cards, and Combos

Happy new year everybody! It’s time for Towards The Pantheon‘s 15th devlog. You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start with pixel art. Leandro has released a couple new Youtube videos showing the creation of our snow area, snow enemies, and cat portraits! In my previous devlog I talked about how I planned to livestream a lot more throughout 2017. So far I have streamed every day since the new year, and now have a rough outline of a streaming schedule. Starting sometime around 10 AM PST on Mondays, Tuesdays, Thursdays, and Fridays, I plan to livestream development of…

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Towards The Pantheon Devlog #14: Night Skies And Snowfalls

It’s time for Towards The Pantheon‘s 14th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start with pixel art. Leandro has been hard at work and has uploaded 3 new speed pixel art videos since our last devlog: The night sky tiles were particularly important as they will be helpful during character development sequences. Campfire sequences in RPGs have become a bit cliche since Chrono Trigger, but the general idea for having them actually came from an optional section of the Gameboy Color version of Harry Potter and the Philosopher’s Stone. When you reach the top of Hogwarts, you…

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Towards The Pantheon Devlog #13: Crops & Lore

It’s time for Towards The Pantheon’s 13th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start the devlog off with some of Leandro’s recent speed pixel art videos: I’ve also been showing some of chapter 1’s enemies throughout my social media updates. Here are some of the Ferrets you’ll be fighting to learn the basics of the battle system before you get mixed up with much tougher enemies! There are no new soundtrack demos to talk about this update, but my soundtrack demo playlist is still up if you want to hear all of the sound design experiments so…

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Towards The Pantheon Devlog #12: Turntables, KAOSS, and Camping

It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp. Last week I took a break from writing devlogs so let’s jump in to some of the progress we want to share from the past two weeks. Leandro has released two speed pixel art videos showing his work on our forest areas and main character sprites: He has also completed all the pixel art work for chapter 1 of the game and is moving right along to chapter 2. We have also revealed one of his new tilesets: Last week I sent demo builds of…

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Towards The Pantheon Devlog #11: Autumn, Level Design, and some of our influences!

It’s time for Towards The Pantheon’s 11th devlog! You can find previous ones at http://www.connorlinning.com/ttp. We’ve made a lot of progress this week and things are getting even more exciting! Our pixel artist Leandro released a new Youtube speed art video showing his creation of our initial main character portraits. This week he has been hard at work on more character portraits, as well as tiles and sprites that we needed to fully begin level design since we’re now past the initially scripting stage and are building levels. We currently have a placeholder title screen and intro sequence and are…

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Towards The Pantheon Devlog #10: Pixel art videos and a look at our main characters

It’s time for Towards The Pantheon’s 10th devlog! You can find previous ones at http://www.connorlinning.com/ttp. This devlog is going to be split into two parts; the first part is about our progress this week, and the second part contains some more info on our main characters. Our pixel artist Leandro has begun making videos where he shows the (sped up) process of creating pixel art for the game! We plan to release one every week or so, and each video will also contain Towards The Pantheon soundtrack demos as well as some of my original music prior to starting development…

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