Macro vs Micro: Why I don’t think we should tell people to recreate Tetris and Pong as their first games

Often times when new people enter the world of game development we tell them to start small. Abandon those grandiose ideas of an MMORPG. You’re better off recreating Tetris and Pong! That can be decent practical advice, but I think we can do better. Instead, we should tell those new developers to keep those big dreams, but understand that it’s the small and practical steps that put you at your intended destination long-term. And make those small and practical steps related to the big dream. It’s all about how you frame it. My dream is to create 3D horror games…

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Updates!

It’s been a while since I updated here, but I’ve been doing a lot! I’ll list what has happened since the last blog post, but since I don’t update here often be sure to follow my social media accounts where I often post daily: Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, Instagram, Bandcamp Released Towards The Pantheon: Escaping Eternity (find more details on the Game Development page) Released the soundtrack for Towards The Pantheon: Escaping Eternity (find more details on the Music page) Released the soundtrack for Scrap Galaxy (find more details on the Music page) Released a new solo album…

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Devlog #21 – Right back at it

It has been about 2 months since the last devlog, but I’m back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I’m refreshed and excited again, it’s time for an update! Leandro has almost finished all of the art for the game. Having all the art for the game completed will be a huge milestone for development, and some of the artwork that remains to be finished will make for great pixel…

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Towards The Pantheon Devlog #20 – Enter Cyberpunk

It’s time for Towards The Pantheon‘s 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let’s start off with one of Leandro’s new pixel art videos where he shows the creation of some of our abandoned mansion tiles. Leandro is currently working on pixel art for the final areas of the game, which shows how much progress we have been making! Since the last devlog, I have been building levels for they Cyberpunk section of the game along with some scripting for computer hacking puzzle minigames. I am especially excited to be working on this area as I get to…

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Towards The Pantheon devlog #19 – We’ve been Greenlit!

It’s time for Towards The Pantheon‘s 19th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Towards The Pantheon has been Greenlit on Steam! I launched the campaign on February 15th 2017 and thirteen days letter the game was greenlit. Throughout the process, the Yes/No vote ratio was always higher than the average of the top 50 games, and I was very surprised at the amount of votes and positive feedback I received. Thank you all so much for your support! I really appreciate it, and being Greenlit in less than 2 weeks after putting so much time and effort into…

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Towards The Pantheon Devlog #18 – Greenlight Campaign, New Trailer, Podcast Interview, and Screenshots!

It’s time for Towards The Pantheon‘s 18th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history As you can see, we have a new trailer up and we’ve launched our Steam Greenlight campaign! We were originally planning to wait a bit longer to launch, but with news of Steam changing their Greenlight service we decided to launch as soon as possible. If you like what you see, please go and vote for us! Our lead developer Connor was also recently interviewed about Towards The Pantheon on the Super Gamer Podcast, so check that out for some interesting info regarding the game!…

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